Most Masters of Illusion aren't content to just let their VR deathtrap program play out by itself - what would be the fun in that after all? So they'll frequently appear in the simulation, usually as a cackling, monstrous tormentor who plays cat and mouse games with the hero and who mocks their every step. Of course, death or injury in the simulation will usually mean death or injury in real life, so any hero thus ensnared will have to be careful. A common variant is for the Master of Illusion to trap the hero in a virtual reality simulation over which the villain has complete control. Despite lacking obvious means of attack like with Pyrokinesis and Telekinesis, they can use a Faux Flame to burn, though resolute heroes may resist, or making a gaping hole seem like an even floor. Such powers are usually psychic in origin, although they can also be technological as well, creating Holograms which can be especially dangerous when they can make them solid (holograms also carry the bonus of being able to fool electronic surveillance). Instead, they will hone it into a fine art form milking it for as much trickery, espionage, and/or personal pleasure as they can derive from it. ![]() Most villains (and the occasional hero, but this is largely a villain power), if given the chance, will employ magic or mechanisms to confuse their enemies and render them vulnerable, but a Master of Illusion will go beyond merely using such trickery as a tool. Zexion, Kingdom Hearts: Chain of Memories
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